About This Game Meet Nate, the Light Apprentice, and take part in his journey through a kind of "Comic GameBook" experience like you've never seen before!Get collectibles and extras, customize and evolve your characters, fight or befriend monsters, and decide how Nate's story unfolds.RISE OF A HEROWhen life in the world of Ethenia is threatened by the corruption of the Yhrosian Empire, a hero will rise to protect the Planet and its people.Meet Nate, the Light Apprentice, and take part in his journey through a kind of "Comic GameBook" experience like you've never seen before!After having spent 300 years in a deep sleep, Nate wakes up to a world ravaged by war. The Planet's environment is damaged and on the course to destruction. Only Nate and the 4 other last remaining Apprentices may have the key to restore balance to the Planet's environment, thus saving the world. YOUR GAME, YOUR CHOICESIn Light Apprentice, comic book and game are integrated in a brand new way.Your decisions and actions will determine what kind of characters Nate and his friends will become. Get collectibles and extras, customize and evolve your characters, fight or befriend monsters, and decide how Nate's story unfolds.FEATURES A comic book-game in which you can make your own choices that affect the story Build your characters based on your own choices: be a warrior or a pacifist! Collect items and equipment to improve your characters' stats Engage or spare the life of several kinds of monsters and bosses A unique graphic style based on hand-drawn art Epic, touching, action-packed storylineAN EPIC SAGA IS COMINGChapters 1-4 are available now, comprising Volume 1 of 3. Follow our journey on social media to know when the next chapter is out! 1075eedd30 Title: Light Apprentice - The Comic Book RPGGenre: Action, Adventure, Indie, RPGDeveloper:Amazu MediaPublisher:Amazu MediaRelease Date: 10 Nov, 2017 Light Apprentice - The Comic Book RPG Ativador Download [addons] 10 out of 10. I'll start saying that this game is an example that mobile games can work perfectly in the PC, some mobile features can be seamlessly transferred to pc to use it as it's features.Getting the mobile thing out of the way, the game: The Good: \u2022 Beautiful Music (it changes to set the tone with each scene, and even tough there is some repetitive music, at least the track is good and fun to listen to) \u2022 Beautiful Art (art style is simple and manga-like, art is colorful, and sometimes big or minimalistic, despite the simplistic chibi-like art, you can describe emotion on the faces and gestures of the main characters, even when it's in a still-image) \u2022 Gameplay is fun, addictive and Rpg-like (it's simple and only requires the mouse or one controler, few buttons, descriptive tutorial, and diferent "minigame events" for diferent skills) \u2022 Point and Click and Visual Novel style game (it's also a point'n'click game, click in the enviroment to read characters toughts, get itens or go to another level, and you can also compare it as a Visual Novel, follow story and make choices to change it as you play) \u2022 It's a comic book in game form! (The game acts as a comic-book with every scene as a "panel", also the game allows you to go back and check previous scenes just like a comic book) \u2022 Writing is simple and fun (it has a nice and entrailing story, sometimes simple, sometimes dark, sometimes funny, sometimes sad) \u2022 Perfect Checkpoint locations (it auto-saves before important events) \u2022 The "Choice" feature (in this game you have some "moral choices" sometimes in cutscenes like "kill" or "forgive", and mostly in-battle where you can choose to attack an enemy and kill it, or you can defend and weaken the enemy, prompting to have a "Forgive enemy" choice) The Bad: \u2022 You have to hold some options to read what it does (some itens\/skills have to be held in order to know what it does, sometimes you can click in it by mistake, you CAN go back and choose diferently though) \u2022 No "Same moves" Feature (you have to repeat every move you made last time, there is no "repeat moves" feature, this IS minor though) \u2022 Some enemies are faster, but we don't know which ones are (faster enemies makes the "quick event minigame" harder if your character is slow, but we don't know whose enemies are faster or not) \u2022 If you choose the attack or defese option you can't cancel (self-explanatory, you choose to attack you can't go back to that character, he is locked on attack) \u2022 Some messages only appear once (some of the characters dialoge, or dialoge when you click the enviroment, are only said once) \u2022 No save feature (only auto-save). 10 out of 10. So, after having the developer respond to my earlier review I feel like I can now recommend this game whole heartedly. My previous complaints were that the way the inventory system works can potentially leave you in a spot that makes it impossible to progress. In short, whenever you use an item in your inventory that item is gone forever, even if you exit the game and reload. As it turns out, there is a way to acquire more healing potions and other items necessary to progress, though the way you do so, while allows you to avoid getting stuck forever, brings with it a whole host of lesser problems. Basically, there's a "Quest Mode" in the main menu, which you can hop on over to at any time and fight a series of enemies which allows you to grind for XP and healing items. The obvious problem with this is that it basically forces the player to exit the main game and grind the items necessary to continue. And while I have nothing against grind, so long as it's optional and the player is allowed to do it at their own volition, it is never a good idea to force the player into doing it. Because while there are people out there who find the exercise fun (I being among them) there's a whole host of others who will find it very tedious and very tiring very fast. To a lesser annoyance, this mechanic also forces you to exit the main game mode and play what basically amounts to a side activity before you can continue, which breaks the flow of the game somewhat. The annoyance is lessened in this instance since the loading screen are few and brief, and you'll be back in the main meat of the game relatively quick, but it's still there, and I still can't help but feel this whole problem could be avoided simply by allowing items to respawn after you die in combat, or reload your game.Now this has been a lot of negativity so far, but I put it up front because these were serious problems which prevented me from enjoying the game as fully as I'd like to, and the last thing I want to do is give the impression that this game is not worth your time, because it absolutely is.The combat mechanics are very well executed, similar to other turn-based games such as Final Fantasy, Dragon Quest, and Stick of Truth. And like all good turn based RPG's you'll start off being able to get through by bashing your way through brute force, but sooner or later you will have to adopt a strategy to go along with muscle, and you'll need to think through each of your actions in order to succeed. It starts off simple enough but quickly becomes more complex and difficult as more characters are introduced and new combat mechanics are thrown in. Turn based strategy nerds will find themselves right at home here, and there's also a nice learning curb for newcomers as well.What sets this game apart from its contemporaries, however, is the unique art style and overall aesthetic of game and story. It literally feels like you're playing a comic book, which may sound like a concept which has been done before, but not like this. Infamous was done in a comic book style, but it didn't feel like you were playing a comic book. TellTale games are done in comic book styles, but they don't feel like you're playing a comic book. This, from beginning to end, feels like you're literally playing a comic book. From the cartoony art style of the characters to the how the whole story is told using speech bubbles and pop-up text, to how every cutscene and even gameplay sections are transitioned using comic book panels, every detail has been fine tuned to give off this vibe colorful comic book goodness. The developer really should be applauded for how much thought went into every detail to make the game feel this way.Story wise, Light Apprentice is your basic fantasy affair, though with some slight alterations to make things a little more interesting. You play as Nate, a boy who's been trapped in time for a few hundred years, and is suddenly awakened in order to save the world with his mystical power granted to him by the earth. Yes, I'd be lying if I said I didn't see the avatar similarities as well. But where avatar was sort of Disneyfied in its storytelling Light Apprentice is a little darker, allowing you to choose whether to kill or spare your opponents and even decide on some other moral choices throughout the plot. These moral choices spice up the story, though they're not really as complex as we've seen in other games like The Walking Dead, nor are they played around with like they were in Undertale. It's a good addition to the game, but not as well implemented as it could be.Overall, I would absolutely recommend this game, especially if you're one for a good story and unique style this is a definite buy for you, and I look forward to what the developer has in store for this game as well as their future endeavors.. Got bugs right away. Might be related to trying to use an xbox controller. Refunded.
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