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Clock Simulator Activation Code [Xforce Keygen]

Updated: Dec 9, 2020





















































About This Game Clock Simulator is a minimalistic rhythm game. It puts the player in the role of the clock itself to explore the concept of time in a whole new way and offer challenge, relaxation, or plain and simple fun. All that a clock needs to do is to advance precisely once every second. Second, after second, after second, after second… Sounds simple enough? But could YOU take over and do it? Calm down. Relax. Focus on your inner rhythm. Click once a second. Every second. You are the clock. Clock Simulator offers: - A unique concept of a clock-based rhythm game: you are the clock - Controls so simple you could play with your eyes closed - A variety of play modes and themes ranging from meditative to arcade - Option to unlock modes and themes you enjoy to play them at your own leisure a09c17d780 Title: Clock SimulatorGenre: IndieDeveloper:Kool2PlayPublisher:Kool2PlayRelease Date: 20 Jul, 2016 Clock Simulator Activation Code [Xforce Keygen] clock simulator nintendo switch. clock simulator. world clock simulator. pc building simulator clock. mechanical clock simulator. clock simulator steam. alarm clock dawn simulator. digital clock simulator. alarm clock sunlight simulator. clock divider simulation vhdl. clock simulator switch. grandfather clock simulator. clock simulator review. prague clock simulator. rubik's clock simulator. alarm clock simulator app. shot clock simulator. sand clock simulator. clock gear simulator. clock simulator c++. alarm clock sunlight simulator app. ptp clock simulator. avr simulator clock speed. on the clock draft simulator. clock simulator free download. pc building simulator clock interrupt. interactive clock simulator. analog clock simulator. vetinari clock simulator. pc building simulator clock watchdog timeout. virtual clock simulator. astronomical clock simulator. rubik's clock simulator download. alarm clock sunrise simulator. wealth clock bee simulator. time clock simulator. clock simulator nintendo. ticking clock simulator. simulation clock generator. simulation clock models. clock simulator python. clock watchdog timeout pc simulator. clock simulator game. pc simulator clock watchdog timeout. alarm clock light simulator. clock circuit simulator. doomsday clock simulator. nixie clock simulator. clock simulator online. clock cycle simulator. atomic clock simulator. chess clock simulator. clock simulator achievements. simulator io clock. clock cube simulator It is not accurate, It is 0.03 seconds off a real second. Penkura Patch 0.1.0.8.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.8.1--------------------------------------------------------------FIXED BUGS:- Drop, destroy and split function will now work with the new Inventory system.- Elevator in first level dissapesr after load.- Tram in the first level disappears after load.- Dialog audio duplicates if the same dialog is triggered the second time.--------------------------------------------------------------IMPROVEMENTS:- Dialog system will now effect player camera to make him face the interacted object/person.- Dialog function will reset camera view at the end of the conversation.- Save / Load system will now properly save every dialog in the game and trigger correct state.- Dialog system can now be affected by Player, World, Inventory, and Mission status. - Inventory slots refresh before any interaction (Increase in Inventory stability) - Save / Load system will now properly load dropped items with their correct amount.- Small improvements to resolution settings in the main menu. - Neurocore is now a self-aware activator (it will detect on its own if there is any interaction between itself and the player)- Neurocore will now save and load its interaction with the player.- Interact function is now more responsive.- Tram light / shadow optimalization.- Gemini Base small light/shadow optimization.- Take control of bot function will no longer freeze the game for first few frames. - Start RTS system function will no longer freeze the game for first few frames. --------------------------------------------------------------. Penkura Patch 0.1.0.5.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.5.1--------------------------------------------------------------FIXED BUGS:- Item Action Menu allows dropping items inside of furniture (spawning them inside out of reach of player).- Use button closes Item Action Menu.- Use button is still visible after the last item was used.- The split function cannot be used in the furniture.- Destroy function cannot be used inside the furniture and bots.- Items slots are frozen if you use the same slot twice.--------------------------------------------------------------IMPROVEMENTS:- Remove build in Drag and Drop function (bugged on the standalone game).- Added new inventory system.- Middle mouse button now moves items between player inventory and storage.- Inventory Action menu adjustments itself depending on which storage type we open.- Split added to the Furniture.- Destroy added to the Furniture.- Items can be merged inside the furniture.- Hold the mouse button to drag is removed, the player is required to press left mouse button which will highlight the item, then double-click on any slot in the inventory to move an item or swap with another item.- Left mouse button will now highlight items we are interacting with (in the inventory)- Fixes to memory leaks in the Inventory system. (slight boost in performance) - Changelog now showcases patch changes from newest to oldest.--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.2 introduces another stability fixes for the save system, save created from this patch forward should not require any more game restart after a major patch made to the project. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- New Game function didn't load levels properly if there are any Save already in the game.- Buildings duplicate their furniture when Loaded from a save slot.- (On rare occasion) RTS System can't find proper storage if the game is loaded from save slot.- (On rare occasion) Items disappear from main storage if the game is loaded from save slot.--------------------------------------------------------------. Penkura Patch 0.1.2.1: Dev-Com.Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.1--------------------------------------------------------------BUG FIXES:- Command Center didn't calculate it's energy correctly.- Player won't be able to select and swap empty slots in the inventory and storage.- Inventory slots properly reset their function if we closed inventory/storage with slot selected.- The object won't fall through the landscape in a larger cluster of objects- Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.- Fix for doors open event triggering animation after few seconds of delay, rather than instantly.- Fix of 53 background calls to nonexisting objects.- Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.- Buildings ambients won't stop playing if too many sounds play at once.- Opening door sound effect won't take priority to mute interface activation sound effect.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)- 5 Quickslot controls added to the controls tab.- Save/Load system will now save quick reference bars and load them to correct characters within the game.- Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).- Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement)- New Component type item added to the project (Basic Electronic Repository)- Basic Electronic Repository blueprint added to the MMC.- Scanner blueprint rebalancing.- Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels).- All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.- Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system.- Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen.- Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.- Added direction sings to Epsilon Base.- Added Level of details to Karenos Landscape (minor performance boost)- Light improvement in the Gemini Base (minor level performance improvement)- Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.--------------------------------------------------------------. Penkura Patch 0.1.1.4: Dev-Com.Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4--------------------------------------------------------------BUG FIXES:- Door button won't activate in the storage room (in introduction level)- Main Menu screen stays on the screen after load.- Frame drop at the end of the crew quarters corridor.- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)- RTS UI stayed on screen if the player loads the game while being in the RTS mode.- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"- Some of the sounds are not affected by the audio settings.- Buildings on rare occasions didn't spawn plugs or stairs.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map System added to the project.- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.- 3D UI based cursors will now stay on the screen where it was last left by the player.- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).- CCC Bot preview graphical improvement.- RTS Building and bot preview graphical improvement.- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)- Player Icon added to the map system.- Map System is set dynamically by beacons set by player and ones already place in the game.- Player Icon is dynamically set on the map based on Beacons location X and Y.- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in. - Visual update to the skybox.- Karenos level clean up (slight performance boost).- Introduction level clean up (slight performance boost). - New points of interests added.- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.- Two new buildable blueprints added.- Terrain collision improvement (Player now will be able to more easily enter and leave caves)- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)- Continue button now appears only on the main menu level.- Visual update to Atmo. Airlock build hologram.--------------------------------------------------------------

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